A plasma pistol spawns nearby on the bridge to the central platform, and pairs of Spikers and frag grenades spawn on the elbow. A bubble shield spawns atop a small, ramp-like tree stump at the center of the green area this tree stump can be used to jump up to the top of the central platform.Ī Brute Shot spawns at the base of the stump, and a plasma battery is placed past it, against the green area's outer wall.
A man cannon provides direct access to yellow lift's active camo spawn. A short bridge connects the green area to the central platform's lower level, and an L-shaped catwalk (sometimes called "the Elbow") connects the green area to the sniper tower's second floor. The forested green area does not see as much action as the rest of the map, due in part to its weapon spawns. Both of these walkways contain plasma rifle spawns. Two walkways directly connect yellow lift's bottom floor to the central platform and to bottom blue the walkway to the center platform lies directly under the gap between central platform and yellow lift's top floor. The last doorway is directly opposite the first two, and leads to a curved walkway that features an active camo spawn, two Plasma Grenade spawns, and a man cannon that leads to the center platform. A doorway at the front of yellow lift opens up to a gap that players can jump across to reach the center platform. The first doorway leads to an L-shaped hallway that connects yellow lift to blue room, while an adjacent doorway opens up to a gap that players can jump across to enter blue room through its archway. Yellow lift's top floor features a battle rifle and four doorways. The area closely resembles Lockout's blue lift: the eponymous gravity lift allows players to travel from the bottom floor to the top, and holes on either side of the lift allow players to drop back down to the bottom floor. The yellow lift, also known as the gold room, is a two-floored structure that lies directly across from the Sniper Tower. Using the bottom blue man cannon at the start of a Team Slayer game is unwise, as the other team will have control of the overshield that spawns at Sniper Tower. A shotgun spawns in the dead-end hallway. The area beneath the blue room is known as "bottom blue," and features a man cannon that leads to the sniper tower, a dead-end hallway (that can be dropped into from the blue room), and walkways that lead to the yellow lift's bottom level. Across from these paths, a walkway (featuring an SMG) connects the blue room to the central platform, and features impenetrable glass to shield players from enemy fire. Adjacent to that archway, an L-shaped hallway (with explosive power cores built into a wall) offers direct access to yellow lift's top level and bottom blue's shotgun spawn. It contains two plasma batteries, a flare, and a Mauler.Īn archway allows players to jump from the blue room into both the top and bottom floors of the yellow lift. The Blue Room, named for its soft lighting, is adjacent to the yellow lift and the center platform. Rooms in the sniper tower are commonly called out as "S1", "S2", and "S3", going from bottom to top. An L-shaped walkway (referred to by some as "the Elbow") connects the sniper tower's second-floor room to the map's more forested area. A plasma battery also spawns here, to balance the location and prevent camping.Įach level of the sniper tower offers direct access to the center platform and a clear view of the opposite side of the map. The top of the winding ramp features two plasma grenade spawns, and gives players a view of the entire upper portion of the map. A Covenant carbine and an overshield are tucked into opposite corners of the tower's second-floor room, and a needler spawns nearby at the base of the tower's circular ramp. The eponymous sniper rifle spawns on the bottom level of the tower. The map's Sniper Tower is a three-floored structure that features a winding circular ramp. Sniper Tower Overlook with Elbow in background.